starsector ship editor. 5 - Extra flavor for ships, crew, and NPCs. starsector ship editor

 
5 - Extra flavor for ships, crew, and NPCsstarsector ship editor  Notepad is not recommended lol

ini to disable. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. The previous list showed an infinite number of variants. addMothballedShip(FleetMemberType. ship File OverviewA ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. csv entry contain all of the information directly about a ship. 1a] LowTech Armada with ease and take your gaming experience to the next level. If you put modded ships in there, you need to add their ship ids to the whitelist. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. All friendly nearby independent fleets support you in a fight and hunt pirates. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. If you run Oxes, you can outrun anything. . 9. The code is: )Oh, yes, Drawing A Starsector Ship Part 2 ( read part 1 here ). Re: Trylobot's ship editor (2. One of the best parts of . • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. High Tech Expansion: adds more HT ship hulls. For other databases it uses proprietary database drivers. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Though there’s no universally accepted tier list, the passionate player community engages in lively discussions. i only got the ship after reaching endgame and its great. 95a] Remnant Command Transfer. 8. It's okay to leave weapon mounts empty. Step 2, overload station's shield with step 1. Business, Economics, and Finance. - Scyan ships now have their monthly maintenance halved when flying under burn 3 instead. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. Ships will get hit, have high flux, pull back and then push forward again. Goal: for Realistic Combat to run and work well with all other mods. 14, for Starsector 0. 0 (Compatibility update with Starsector 0. 50. ) Logged. ago. Thank you kind internet person I will try this out. Status Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Logged. 7. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. ago. 4b instead of v2. Completed meaning I beat all of the challenges in end game. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . Plug and play stock ship parts and shapes then adding weapon ports to what you build. json and either remove or correct the paths to your mod. 0 Comments. II or an Atlas Mk. The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. 10. A Spacer. You can get the same amount of bays with two Colossus Mk. The other way would be making a ship skin variant Starsector\starsector-core\data\hulls\skins, copying the hammerhead_d. I will go troug. Kitbashing a few ships together for the art and feeding it through the ship maker doesn't take too long and isn't too difficult if you've already got an idea for the stats. Replace those with skills of your choosing. (0. 2. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Dev mode can be activated by editing settings. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. 8. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). The ship is not an OP module beating everything. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. *you can change the ship. 25. Yes, vanilla content is loaded by default. In 0. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. csv" (make a back up first). 0. 1. In this video, we'll show how to get them and how to use them. I believe the ship editor is for editing. 0 release, see the changelog. 95a] STARSECTOR Ship&Weapon Editor (3. « Last Edit: January 08, 2023, 08:27:37 AM by Tartiflette ». Thank you kind internet person I will try this out. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . More experience and new update StarSector 0. Ship Catalogue / Variant Editor (SCVE) Provides four out of campaign missions: a sorted list of all the ships in vanilla. a . If you repair this Automated Shipyard, you will have access to that feature permanently, as it is reusable. any unidentified contact can be approached with caution (AKA Go dark). Ofc how you fit, fly and command those ships is also. Always had a soft spot for ED Shipyard. The remaining military ships are 2 Sunders with integrated targeting cores, Tachyon lances and graviton beams. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. The . Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. St. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. 2 Harpoon MRM pod in the front, 2 Sabot MRM pods and 2 Sabot MRM on the back. json file. You might also want to make a backup copy just in case. You take the role of a space captain seeking fortune and glory. add a line to csv file. As for hooking up ships to the game itself, there is the Ship and Weapon Editor which can help you with coordinate editing and all kinds of other features. It used to be called Starfarer. 2-No Reckless officers, they will usually take bits of damage every time they attack and die of screen or stay to close to an exploding ship. csv file or not, since you always have to add new data whenever you create a new ship, it should though save your data regardless of you having a . 2 Large missile weapons, with either fragmentation or High Explosive warheads. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer. That's a massive difference. 6 - Extra flavor for ships, crew, and NPCs « 1 2 3. editor version 2. 2 flux efficiency along with best-in-slot shields. Best used near civilization, or with the support of other ships with better capacity for carrying fuel and supplies. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. This tells the launcher the mod is for the current version, which might make it work. 6. 100 fleet size, 99999999 battle size. Starfarer Ship and Data Editor, for Modders. Starsector > Mods > Modding >. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. 1 GP Quick Fix!. It is. etc. 1). I will go troug. I need to heat my house and I like the massive brawls. Extra System Reloaded (or as it is now known, Exotica Technologies) does not affect drops of colony items or any other mod's drops. Mods. There are 2 main ways of making use of large AI ships that are skill boosted; Use a bunch of CR increasing skills and hullmods. 2,5-Aggrecive officers for faster battles. I play on maximum battlesize and fill the empty shipslots with logistics and kites. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. 4. ago. 7. I try to keep my fleet deployment cost below 400, unless I have redundant. Nothing too outlandish and fits with the base game. Re: [0. Very safe to add. Login with username. id love to help with a project like this any way i can; i have the ship editor software but all im proficient with is playtesting and modifying hull stats if you want!?I don't think it's much of a difference if you have an existing ship. 9. Colonies were added in version 0. Also if you’re manually controlling a group you will override the auto firing so you should always control another group like a group with no weapons. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. Too much PD for a ship that has 360 shield with shield conversion mod. I would recommend Frontal Shields and Stabilized Shields to reduce the Hardflux of shield upkeep. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. First point: The S-mods have made combat ships able to become extremely strong. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. . Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. My auxiliary ships usually outnumber the escort ships. jar file. Ship Catalogue / Variant Editor (SCVE) v1. If you don't run oxes, equip some High Resolution Sensors so you outreach other fleet's sensors. In. . 3 supply units. 96a) Ship Catalogue / Variant Designer. 9a. Re: My personal vanilla Starsector ships Tier-list. Sometimes you can deploy the Nagato and like 10 Kites. Current WIP mod to bring the Expanse's free navy into starsector. This mod adds a pair of new shaders. Combat. json file. Author Topic: [0. variantid will cover things like hullmods, the number of flux vents, and the weapons. After that, it collapses, making it single-use. Re: [0. Slap reinforced bulkheads on 'em and they can tie up an enemy frigate until they drop from CR burn. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. Unlike the automated ship construction event that can pop up in research stations (and possibly other. If you preorder now, you pay $15 – 25% off the final price. 1u/day. It's very useful. You can also use save if the result is not good. Midline has the worst shields of the 3 techs mostly because it has high techs good flux stats and low techs efficient weaponry. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. Starsector, though it does not have as much granular customization, also does not have optimal designs. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. ShipHullSpreadsheetLoader - Applying data from ship_data. But making them incredibly rare seems reasonable. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. 9. I tried showing how t. (Starsector > Mods > Modding > [0. List of moderators. Barebone compatibility update for 0. Business, Economics, and Finance. Basic crew without EVA suits but with equipped survival belts. Currently contains 2 capitals, 3 cruisers, 7 destroyers, and 8 frigates. . So, here's my favorite Wolf:. Choose your faction (or establish your own) and dominate the Sector!. 0. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. 96a] Starship Legends 2. Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. I try to keep my fleet deployment cost below 400, unless I have redundant. 4: Profit. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Phase Ship Lore. It only needs "just enough" CR to be able to function in a fight without getting failures, it doesn't necessarily need to be near 100%. The high flux capacity should be utilized to defend itself as it cannot. In my testing, the ship you get depends on the type and number of ships only, not using the total price/dp or other things. This tells the game that your mod exists and provides the description used by the launcher. The AI really hates having lower range than its opponent, hence why Integrated Targeting Unit is recommended for most ships - even a 10% boost for frigates can make a noticeable difference. Then you can cut away parts that you want to use, and build your own "template" as it were. Since the ship editor is a great (and the only) tool for StarSector ship. Find a damaged frig, go to system, then get sierra. A lot of ships, weapons and fighters/bombers(Can't count anymore) News: A bit rushed v4. 95. Re: [0. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. 0 - 2022-01-02. Category page. assuming you know how to add normal weapons as built in, at the upper left click file > load mod and select your mod file. csv file is originally an excel type format iirc. 4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the . This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). Ship: saves coversColor Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. - Industries shuffled around according to 0. 1a) A Guide to (AI-Friendly) Ship Loadouts. In general, some of the "expansion" mods are great. When logged in, you can choose up to 12 games that will be displayed as. It has a command to add a set amount of ordinance points to all the ships in your fleet. ago. It was then at commented and written by Ayomide. The Ship/Weapon Pack has some cool but balanced ships. 9. - Increased credit rewards for most bounties; Readjusted most of the Adversary's possible doctrines, including changing priority weapons and fighters. 95 is finding a few of the new toys and figuring out how to build a single ship around them. 0. You can then open up a ship with a program like MS Paint. A prerelease intended for testing is available to download. . The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. 9. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. - open up the settings. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. . Main Features. Use an Astral or an XIV Legion, not a base Legion. 6. "Instructions. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed),. csv to [remnant_hangar1] 165672 [Thread-4] ERROR com. Quicksilver-class: increased OP amount to 230 from 200. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. Please do note that due to a lack of standardisation in. maxtruong-902 • 1 yr. Karl-Draigo Upstart Military Dictator • 4 yr. Ship Catalogue / Variant Editor (SCVE) v1. The easiest way to kill them is to get the new ship from alpha site, I won't spoil it if you haven't found it. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. - open up the settings. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. As an AI ship, it's all right at best; sometimes it's brilliant, sometimes it eats a Harpoon strike at the darndest time. Same order as well. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile. Calling the method again in this case may result in a valid split being found. It is particularly helpful to have a GUI when setting coordinates for bounds, engines and hardpoints. Glad to see it's updated. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih. Advice for good ships/ layouts for new players. 5. That, and I rather like the idea of echelons of squarish angle. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 3. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. All the models created or exported using this tool are the sole property of Neuronality SARL. But I put in a vanilla paragon. It is not meant to be a full-on balancing tool, however. a . Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. Now can reliably hit ships and fighters too. Edit. 1) « Reply #45 on: July 05, 2017, 03:05:42 PM. Terringzean, Large battleship with an imposing presence, primarily used by the Hegemony. idoubtithinki • 2 yr. Blueprint packages can define a tag in the "plugin params" column. The Afflictor can be a deadly little assassin, in the hands of a player. For a full list of supported. This is a work in progress, so if you are a competent modder please consider adding to this. . But now it is there. 2 (starfarer 0. This is a amazing content mod for StarSector. ago. 8. ship and . New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. Starsector star wars mod is braking records in strongest ships. jar file. While the commands themselves aren't case sensitive, arguments are. I plan on doing the Heron next, let me know if you have a ship you'd like me to make. In other words, every ship with a d-mod will cost 20% less supplies every day to maintain. Stay Connected with Werit: editing Hey guys. Re: [0. Ye, but you can just edit the mod_info. Seeker - Unidentified Contact: closest I've found to starsector alien ships. Malwarebytes only views the . This page is for modding and specifically modding carriers. 96a] Ship Catalogue/Variant Editor (SCVE) v1. Im assuming you are flying 4 capital ships thst total 200 to 240 supplies and the rest comes from the support fleet. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. Each such factory has a pool of 4 ships to choose from, 1 for each size. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Allowed Ace core to be installed on ships using Converted Hangar Added several variants that may be spawned by vanilla factions, including converted-ace hangars (low chance) Lowered FCO carrier spawn chance 2021/5/27 v1. High-ork-boi • 1 yr. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. 0-alpha-11) (Read 101894 times) Trylobot. 5. Code and decode almost everythings with a genomics approach. By contrast, the carriers don't really get much benefit from having extra mods since the bulk of their power comes from. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. It is formatted in Starsector's somewhat loose JSON schema. ago. For the remaining ships I got a mid-sized tanker, 1 atlas cargo ship and 2 salvage rigs. 43. Best. Admiral; Posts: 3866; Quartermaster; Re: Trylobot's ship editor (2. Crew with equipped Heavy Marine EVA armour and a weapon. Some people among modders use Macs to do their modding, and as the ship editor only works on Windows it can't be used. - look for "maxLogisticsHullmods":2, - change to whatever value you want. 95. Left unsupervised they will eat the entire sector, but they make an excellent opponent if you. ship file that is being added to the vanilla one. 96a RC10. 3: Delete the UNBOARDABLE tag from their entries. It uses DP not FP. 1a] STARSECTOR Ship&Weapon Editor (v2. Many. 95, this is still the case however the gap has been mitigated somewhat, the buffalo with it's. Let's go over some key changes you can make in the Starsector settings. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. Discuss modding Starsector here. • Auxiliary Generators: Provides some slot. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Re: Trylobot's ship editor (2. I will give you the list of imo best weapons in Starsector. - Tweaked ship destruction effects for ship pieces to avoid fx spam - Updated even more sprites Version 1. • 2 New factions added to the game, Zeon & EFSF. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. Re: [0. 7. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile hardpoints, or built in missile tubes designed to be loosely lore accurate. Out-weighing enemies means bringing bigger, stronger, harder ships. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. Then use those pieces to cut and paste until you have a ship. Also remember to set your fleet to escort the cruisers first. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. 0. Fury is D tier, Champion is C tier. You will need to script your ship to appear as part of a quest. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. I use 20 for no specific reason. 8. 1. It's only downside is the very short range (300). What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. 0. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. III, at less than 1/3rd the cost. 9. Starsector has problems during combat. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . There is a ship that allows you to experience everything Starsector has to offer, except combat - trading, missions, exploration and smuggling. Besides that, Doom works great at killing aspects with mine strike. - Made all the plague-bearer encounters approximatively 267% audio-visually more impressive. You have the Ragnarok from missing ships, a refitted sporeship from path.